Worthbound Design Constitution
Worthbound Design Constitution
Section titled “Worthbound Design Constitution”Status
Section titled “Status”Canonical Foundation
Version: 0.2
Authority Level: Core
Scope: Governs all future systems, archetypes, balance, content, prompts, and wiki entries
1. Purpose
Section titled “1. Purpose”Worthbound is a premium mobile-first single-player financial life RPG about earning, spending, investing, protection, stewardship, and achieving financial escape through smart decisions.
The game is not a spreadsheet simulator.
The game is not merely a finance education app.
The game is not a universe-scale life simulator at MVP.
Worthbound is a stylized, approachable strategy game where the player navigates a financial life path through risk, obligations, opportunity, and ownership.
The player is not simply trying to get rich.
The player is trying to build a stable financial system that can survive pressure and reach freedom.
2. Game Identity
Section titled “2. Game Identity”Core Genre Statement
Section titled “Core Genre Statement”Worthbound is a mobile-first single-player financial life RPG with board-game structure, asymmetric archetype design, event-driven progression, asset acquisition, and simplified protection systems.
Core Player Fantasy
Section titled “Core Player Fantasy”The player chooses a life path, survives economic pressure, builds assets, uses protection wisely, and escapes paycheck dependence by growing passive income.
Core Teaching Promise
Section titled “Core Teaching Promise”Worthbound teaches through gameplay consequence, not lecture.
The game teaches:
- earning
- expense management
- investing
- debt navigation
- protection
- stewardship
Legacy and continuity remain part of the broader brand direction, but they are not a full MVP requirement.
3. Core Product Boundaries
Section titled “3. Core Product Boundaries”Worthbound Is
Section titled “Worthbound Is”- a stylized, premium, approachable mobile strategy RPG
- a financial life simulation with strong game identity
- a household and cashflow progression game
- a risk-and-opportunity navigation game
- a system about building freedom from paycheck dependence
Worthbound Is Not
Section titled “Worthbound Is Not”- a tax preparation simulator
- an accounting interface
- a realistic insurance calculator
- a pure educational app with reward wrappers
- a pure match-3 game
- a spreadsheet-first economy toy
- a universe-scale progression product at MVP
Mode Positioning
Section titled “Mode Positioning”The former 5x5 match-3 prototype may remain as a side mode or mini-game later, but it is not part of the current MVP.
The main product is the mobile-first financial life RPG.
4. Core Progression Promise
Section titled “4. Core Progression Promise”The player begins inside a pressured financial life.
Each cycle, the player:
- receives income
- pays taxes and living obligations
- resolves an event
- evaluates a small number of opportunities
- buys assets, protections, or strategic upgrades
- improves resilience and passive income
- advances toward financial escape
The primary threshold of escape is:
Passive Income >= Total Expenses
When the player achieves this threshold, they have reached the MVP success condition. :contentReference[oaicite:0]{index="0"}
At MVP, this threshold is a clean victory state, not a required gateway into a larger universe progression structure.
5. Core Design Law
Section titled “5. Core Design Law”In Worthbound, the player is not choosing:
“Which option earns the most?”
The player is choosing:
“Which kind of financial life am I navigating?”
This law governs all archetype, balance, and progression design. Archetypes must express different financial life patterns rather than shallow power levels.
6. Archetype Law
Section titled “6. Archetype Law”An archetype is not just a job label or cosmetic biography.
An archetype must define:
- income level
- fixed expenses
- dependent pressure
- lifestyle pressure
- risk exposure
- opportunity access
- insurance sensitivity
- likely path to escape
This is the canonical definition of archetype design in Worthbound.
Archetype Design Questions
Section titled “Archetype Design Questions”Every archetype must answer:
- How does this archetype earn?
- What does this archetype owe every cycle?
- What disruption hurts this archetype most?
- Which opportunities appear more often for this archetype?
- Which protections matter most for this archetype?
- What habit or blind spot traps this archetype?
- What is this archetype’s most reliable route to freedom?
- What financial truth does this archetype teach?
Full Canon Archetype Set
Section titled “Full Canon Archetype Set”Worthbound recognizes six canonical archetypes:
- Skilled Worker
- Service Worker
- Professional
- Corporate Climber
- Entrepreneur
- Public Servant
MVP Playable Archetypes
Section titled “MVP Playable Archetypes”The MVP playable set is:
- Skilled Worker
- Professional
- Corporate Climber
- Entrepreneur
Post-MVP Reserve Archetypes
Section titled “Post-MVP Reserve Archetypes”The reserve archetypes are:
- Service Worker
- Public Servant
The full canon contains all six. The MVP ships with four. :contentReference[oaicite:3]{index="3"}
7. Balance Law
Section titled “7. Balance Law”Worthbound does not use equality-of-salary as balance.
Balance does not mean:
- same income
- same risk
- same expenses
- same opportunity access
Balance means:
- different pressures
- different strengths
- different vulnerabilities
- different opportunity lanes
- equal viability through mastery
A higher salary must not automatically mean an easier game.
Higher income may bring:
- higher fixed expenses
- stronger lifestyle inflation
- higher tax complexity
- larger downside when mistakes occur
A lower salary path may compensate through:
- lower expenses
- lower lifestyle pressure
- cheaper early wins
- more practical side-hustle opportunities
This asymmetric viability law is mandatory.
8. Blue-Collar and White-Collar Law
Section titled “8. Blue-Collar and White-Collar Law”Worthbound must preserve viable financial progression for both blue-collar and white-collar paths.
Blue-Collar Pattern
Section titled “Blue-Collar Pattern”Typical features:
- lower salary
- lower base expenses
- lower lifestyle pressure
- higher injury or interruption sensitivity
- stronger practical side-hustle potential
- cheaper early wins
White-Collar Pattern
Section titled “White-Collar Pattern”Typical features:
- higher salary
- higher expenses
- stronger lifestyle inflation
- greater tax complexity
- stronger opportunity access
- larger upside with larger leaks
Neither lane is allowed to become the default “correct choice.”
Each lane must produce a different mastery story. :contentReference[oaicite:5]{index="5"}
9. Insurance Law
Section titled “9. Insurance Law”Insurance is not merely a bill.
Insurance is a protection system and a strategic freedom system.
Insurance exists to:
- prevent catastrophic setbacks
- reduce run collapse
- preserve planning value
- enable bolder but protected decisions
Without insurance, severe events may cause partial collapse.
With insurance, the player may still suffer, but the run remains structurally intact more often. :contentReference[oaicite:6]{index="6"}
MVP Insurance Families
Section titled “MVP Insurance Families”The canonical MVP insurance family includes:
- Health Protection
- Income Protection
- Asset Protection
Life-insurance-specific mechanics may exist later, but they are not required in the first mobile MVP. :contentReference[oaicite:7]{index="7"}
Insurance UX Rule
Section titled “Insurance UX Rule”Insurance must not become jargon-heavy or early-game overload.
Coverage should be presented in simple, legible choices such as:
- No Cover
- Basic Cover
- Full Cover
or:
- Bronze
- Silver
- Gold
Worthbound favors meaningful consequence over policy complexity. :contentReference[oaicite:8]{index="8"}
10. Event Law
Section titled “10. Event Law”Events are the tests of the player’s system.
Events may include:
- injury
- layoff
- promotion
- vehicle repair
- asset damage
- tax refund
- market drop
- family expense
- business volatility
Events must reveal whether the player has built:
- resilience
- liquidity
- protection
- diversification
Insurance must materially alter event outcomes. :contentReference[oaicite:9]{index="9"}
11. Asset Law
Section titled “11. Asset Law”Assets in Worthbound are not decorative acquisitions.
They are the engines that convert active effort into durable freedom.
Asset design must support:
- passive income generation
- resilience improvement
- strategic identity by archetype
- progression beyond salary dependence
Assets should feel earned, consequential, and readable on mobile.
12. Education Through Consequence Law
Section titled “12. Education Through Consequence Law”Worthbound should teach by letting the player feel:
- the burden of fixed obligations
- the danger of income interruption
- the consequences of lifestyle inflation
- the relief of protection
- the compounding power of ownership
The game must avoid lecture-first design.
The strongest learning moments are:
- “I almost got destroyed, but my protection saved me.”
- “That higher income did not help because my leaks were too large.”
- “This small asset changed the whole run.”
- “I stopped chasing status and started building freedom.”
13. Mobile-First MVP Law
Section titled “13. Mobile-First MVP Law”The Worthbound MVP must obey this rule:
One board. One hand-friendly loop. One clear path from paycheck dependence to passive-income escape.
This rule has veto power over:
- universe-scale expansion assumptions
- excessive feature layering
- readability-damaging complexity
- desktop-first design habits
If a feature does not strengthen the one-board mobile loop, it should be cut from MVP.
14. Documentation Law
Section titled “14. Documentation Law”The Worthbound Master Ledger is the external memory of the project.
Its purposes are:
- preserve continuity across chat limits
- preserve continuity across tool resets or UG restarts
- serve as source-of-truth for future design
- align PRAXIS and UncleGravity around one canon
- reduce drift in implementation and expansion
The documents are primary.
Prompts are secondary tools derived from the documents.
15. Prompt Architecture Law
Section titled “15. Prompt Architecture Law”Worthbound uses architectured prompts, not generic prompts.
An architectured prompt is a prompt derived from:
- the design constitution
- file architecture
- canonical terminology
- system law
- output requirements
- markdown destination
Its role is to instruct UG to build or expand canon files without violating the governing architecture.
Prompting must follow architecture, not replace it.
16. MVP Scope Law
Section titled “16. MVP Scope Law”The MVP must prioritize:
- the core salary-expense-event-opportunity loop
- four playable archetypes
- one board
- simple asset acquisition and passive income
- simple but meaningful insurance
- clear win condition through passive income exceeding expenses
- strong readability and premium mobile feel
The MVP must avoid:
- excessive realism
- too many policy layers
- too many archetypes at launch
- content sprawl without balancing discipline
- systems that feel like tax software
- deep legacy architecture
- universe-scale progression assumptions
17. Future Expansion Law
Section titled “17. Future Expansion Law”Post-MVP expansion may include:
- the two reserve archetypes
- more advanced protection systems
- beneficiary mechanics
- richer continuity and legacy systems
- scenario modes
- deeper asset categories
- side modes, including match-based mini-games
Expansion must honor the Constitution rather than mutate it.
18. Canon Enforcement Rule
Section titled “18. Canon Enforcement Rule”If any future design idea conflicts with this Constitution, the Constitution holds priority until it is intentionally revised.
If a mechanic is realistic but not fun, clarity wins.
If a mechanic is educational but not playable, playability wins.
If a mechanic adds complexity without deepening identity, it is cut.
If a feature weakens the one-board mobile-first MVP, it must be questioned.
19. Working Summary
Section titled “19. Working Summary”Worthbound is a mobile-first financial life RPG about:
- navigating a chosen financial path
- building assets
- managing obligations
- surviving events
- using protection intelligently
- achieving freedom from paycheck dependence
That is the game.
That is the current canon.
That is the foundation from which all future MVP files, systems, prompts, and implementations must proceed.