Worthbound MVP Archetype Set
Worthbound MVP Archetype Set
Section titled “Worthbound MVP Archetype Set”Status
Section titled “Status”Canonical Production/System File
Version: 0.1
Authority Level: Production
Depends On:
03-Archetypes/00-Archetype-Overview.md03-Archetypes/03-Archetype-Balance-Framework.md09-Production/01-MVP-Scope.md
1. Purpose
Section titled “1. Purpose”This file locks the playable archetype roster for the Worthbound mobile-first MVP.
Its purpose is to:
- prevent archetype creep during MVP development
- identify the four required playable archetypes
- explain why these four were selected
- preserve balance clarity for implementation and testing
This file has production authority over the MVP playable archetype set.
2. Locked MVP Playable Archetypes
Section titled “2. Locked MVP Playable Archetypes”The Worthbound mobile-first MVP includes exactly these four playable archetypes:
- Skilled Worker
- Professional
- Corporate Climber
- Entrepreneur
No additional archetypes are required for MVP completeness.
3. Why These Four
Section titled “3. Why These Four”These four archetypes were selected because they create the strongest useful contrast with the smallest viable content load.
Together, they provide:
- blue-collar and white-collar representation
- lower-overhead and higher-overhead starts
- stable and volatile income patterns
- practical and premium opportunity profiles
- different relationships to protection
- different routes to passive-income escape
This creates a strong replayable archetype spread without overloading the first release.
4. The MVP Archetype Grid
Section titled “4. The MVP Archetype Grid”Skilled Worker
Section titled “Skilled Worker”Role in MVP
Section titled “Role in MVP”Anchors the grounded practical lane.
What It Adds
Section titled “What It Adds”- practical cashflow play
- interruption sensitivity
- side-hustle identity
- strong protection relevance
Why It Matters
Section titled “Why It Matters”It proves that a lower-to-mid income path can remain viable through discipline, lower overhead, and practical ownership. :contentReference[oaicite:1]{index="1"}
Professional
Section titled “Professional”Role in MVP
Section titled “Role in MVP”Anchors the stable white-collar lane.
What It Adds
Section titled “What It Adds”- reliable planning rhythm
- moderate opportunity access
- comfort/stagnation trap
- steady asset conversion play
Why It Matters
Section titled “Why It Matters”It proves that stability is useful but not sufficient without ownership conversion. :contentReference[oaicite:2]{index="2"}
Corporate Climber
Section titled “Corporate Climber”Role in MVP
Section titled “Role in MVP”Anchors the high-income, high-pressure lane.
What It Adds
Section titled “What It Adds”- large salary
- strong opportunity access
- extreme lifestyle inflation pressure
- expensive mistakes
Why It Matters
Section titled “Why It Matters”It proves that high income can still produce entrapment when overhead and status pressure rise with earnings.
Entrepreneur
Section titled “Entrepreneur”Role in MVP
Section titled “Role in MVP”Anchors the volatile high-upside lane.
What It Adds
Section titled “What It Adds”- strongest non-linear upside
- highest instability
- strongest reserve pressure
- strongest need for disciplined protection
Why It Matters
Section titled “Why It Matters”It proves that upside without reserves and protection is fragile. :contentReference[oaicite:4]{index="4"}
5. Why the Other Two Are Not in MVP
Section titled “5. Why the Other Two Are Not in MVP”The following archetypes remain in full canon but are outside the MVP playable set:
- Service Worker
- Public Servant
They are excluded from MVP not because they are weak, but because the current four already cover the most important contrast space for the first release:
- practical blue-collar
- stable professional
- high-income lifestyle-pressure
- volatile upside
Adding the other two now would increase balancing and content load without proportionate MVP benefit. :contentReference[oaicite:5]{index="5"}
6. MVP Testing Requirement
Section titled “6. MVP Testing Requirement”The four MVP archetypes must each prove all of the following during testing:
- They feel distinct within early cycles.
- Their pressure patterns are understandable on mobile.
- Their primary win routes are credible.
- Their failure patterns are recognizable.
- Protection matters differently across them.
- No one archetype becomes the obvious dominant pick.
If these conditions are not met, the issue should be solved through balancing before adding more archetypes.
7. Implementation Rule
Section titled “7. Implementation Rule”All MVP implementation, UI design, tuning, and content distribution should assume only these four archetypes are playable.
Reserve archetypes may be documented in canon, but they should not create hidden implementation burden for the first release.
8. Working Summary
Section titled “8. Working Summary”The Worthbound mobile-first MVP playable archetype set is:
- Skilled Worker
- Professional
- Corporate Climber
- Entrepreneur
This set is locked for MVP because it provides the strongest strategic contrast with the least scope burden.