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Worthbound MVP Scope

Canonical Production File
Version: 0.1
Authority Level: Production
Depends On:

  • 09-Production/00-Mobile-First-MVP-Rescope.md

This file defines the explicit MVP scope of Worthbound.

Its purpose is to answer:

  • what is in
  • what is out
  • what is optional
  • what must exist before the MVP can be called real

This file is a guardrail against feature creep.


The goal of the MVP is to prove that Worthbound works as a mobile-first single-player financial life RPG with:

  • one board
  • one compelling loop
  • four distinct archetypes
  • meaningful events and opportunities
  • basic protection through insurance
  • a clear passive-income win condition

The MVP is successful if players can understand the game quickly, complete repeated runs, and feel that different archetypes create different financial life stories.


The MVP succeeds if it proves all of the following:

Players understand what happens each cycle.

The four archetypes feel meaningfully different.

Players can understand tradeoffs on a mobile screen.

Insurance changes outcomes enough to matter.

Building passive income feels meaningful.

Players clearly understand how to win and how close they are.


The following systems are mandatory for MVP:

  • receive income
  • pay expenses
  • resolve event
  • review action choice
  • update state
  • continue
  • Skilled Worker
  • Professional
  • Corporate Climber
  • Entrepreneur
  • salary
  • passive income
  • fixed expenses
  • current cash
  • basic debt pressure
  • one event per cycle
  • clear immediate outcome
  • compact event pool
  • simple choices
  • small pool of asset/protection/debt-reduction opportunities
  • visible cost / reward / risk
  • simple coverage tiers
  • visible event mitigation
  • easy-to-read consequences
  • passive income >= expenses
  • collapse state when recovery is no longer plausible
  • readable screen structure
  • clean navigation
  • short turns
  • strong feedback

The MVP should include at least:

  • 4 playable archetypes
  • 1 board
  • 1 full loop structure
  • 20–40 events
  • 12–24 opportunities
  • 6–12 asset-like purchases or upgrades
  • 3 insurance coverage states
  • enough balancing variance to support repeated runs

These are starting targets, not rigid final counts.


The game should be designed for:

  • short mobile sessions
  • easy resume
  • low friction between cycles
  • meaningful progress in small play windows

A single run should feel manageable, repeatable, and understandable.


The following are explicitly outside MVP scope:

  • additional archetypes beyond the core four
  • deep beneficiary system
  • full legacy transfer system
  • multiple boards/worlds
  • expansive narrative branches
  • broad tax complexity
  • deep market simulation
  • large itemization systems
  • complex loadout systems
  • social or multiplayer features
  • live service structures
  • side modes or mini-games
  • rich meta-progression unless proven necessary

The following are allowed only if they remain very lightweight:

  • simple family/household modifier
  • basic tutorial flow
  • one or two difficulty presets
  • small unlock layer after first win
  • lightweight streak / score summary
  • simple run-history screen

Optional features must not delay the core loop.


The board should support readability and pacing.

It may take forms such as:

  • looped board path
  • linear progression lane
  • card-space board
  • compact city-track abstraction

The exact board presentation is flexible.

The rule is: the board must clarify progression, not decorate it.


The MVP is balanced when:

  • no archetype is the obvious dominant pick
  • every archetype has a viable route to win
  • higher salary comes with meaningful counter-pressure
  • protection decisions are not trivial
  • events feel consequential but not random
  • opportunities feel worth considering

Perfect balance is not required for MVP. Clear viability is required.


The MVP does not require final AAA polish.

It does require:

  • coherent visual identity
  • consistent UI language
  • readable icons and cards
  • premium-feeling clarity
  • enough style to feel like a real product

Placeholder quality is acceptable early.
Unreadable clutter is not.


The MVP should be buildable with minimal service dependence.

Recommended posture:

  • local save
  • data-driven content
  • no mandatory backend
  • minimal infrastructure cost
  • rapid iteration pipeline

Backend services should only be added when they unlock a clear product need.


Worthbound MVP is complete when all of the following are true:

  1. A player can start a run on mobile.
  2. The player can choose from four archetypes.
  3. The game can complete repeated cycles cleanly.
  4. Events and opportunities create meaningful variation.
  5. Insurance visibly changes outcomes.
  6. Passive income can realistically overtake expenses.
  7. The game can be won and lost.
  8. The UI remains readable on mobile.
  9. The game feels like a product, not just a prototype spreadsheet.

If these conditions are met, the MVP exists.


The Worthbound MVP is deliberately narrow.

Its purpose is not to express every future idea. Its purpose is to prove the product through one clean mobile-first experience.

That means:

  • fewer systems
  • stronger clarity
  • faster implementation
  • earlier playtesting
  • lower risk
  • better discipline