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Worthbound Mobile-First MVP Rescope

Canonical Production File
Version: 0.1
Authority Level: Production
Priority: Immediate
Purpose: Re-scope Worthbound into a mobile-first MVP with one board, one loop, four archetypes, and minimal systemic surface area


This file formally re-scopes Worthbound from a broader financial life RPG vision into a constrained mobile-first MVP.

The purpose of this re-scope is:

  • reduce architectural drift
  • prevent universe-scale overbuilding
  • shorten time to first playable
  • focus the product around one proven loop
  • align design, implementation, and publishing choices with a realistic first release

This file overrides any earlier assumption that the MVP includes expansive world progression, large content breadth, or deep simulation layers.


Worthbound MVP is a mobile-first single-player financial life RPG built around:

  • one board
  • one repeatable loop
  • four archetypes
  • a simple event system
  • a simple opportunity system
  • basic insurance
  • a clear passive-income win condition

This MVP is intended to prove:

  • the loop is engaging
  • the archetypes feel distinct
  • financial progression feels meaningful
  • protection affects outcomes
  • the game is readable and satisfying on mobile

The Worthbound MVP must obey this law:

One board. One hand-friendly loop. One clear path from paycheck dependence to passive-income escape.

Any feature that does not directly strengthen this law should be removed from MVP scope.


Mobile-first

Android first

  • iOS later
  • desktop test build if useful internally
  • web only if it meaningfully helps testing

All MVP decisions must assume:

  • smaller screen
  • simpler HUD
  • fewer simultaneous systems visible
  • shorter turns
  • stronger clarity requirements
  • tap-first interaction design

Worthbound MVP is not being built as a desktop-first deep simulation.


The MVP is a compact strategy game with one board and one cycle-based loop.

The player progresses on a single board, lane, map, or turn track.

The board exists to:

  • frame the cycle rhythm
  • present progression clearly
  • organize events and opportunities
  • support mobile readability

The MVP does not require multiple boards, multiple worlds, or multi-layer progression structures.

Each cycle, the player:

  1. receives salary and passive income
  2. pays fixed expenses
  3. resolves one event
  4. chooses whether to take one opportunity or protection action
  5. updates cash, assets, passive income, and risk state
  6. continues until win or collapse

This is the MVP loop.


The MVP includes:

  • 1 board
  • 1 repeatable progression loop
  • 4 playable archetypes
  • salary and expense tracking
  • cash balance
  • simple debt pressure
  • passive income
  • event cards / event outcomes
  • opportunity choices
  • basic insurance choices
  • simple win condition
  • simple fail states
  • mobile-friendly UI/HUD

These features define the minimum real product.


The MVP playable archetypes are:

  1. Skilled Worker
  2. Professional
  3. Corporate Climber
  4. Entrepreneur

These four are chosen because they provide:

  • blue-collar and white-collar contrast
  • stable and volatile play patterns
  • clear difference in income, pressure, and opportunity profile
  • strong balance diversity without excessive content burden

The full canon may still recognize six archetypes, but only four are in MVP scope.


The MVP event system must be simple, readable, and consequential.

  • one event resolved per cycle
  • clear immediate impact
  • visible relationship to risk and preparation
  • low reading burden
  • strong emotional legibility
  • expense spike
  • income interruption
  • bonus or promotion
  • repair bill
  • family expense
  • market dip
  • opportunity windfall
  • protection-saved loss

Events should test the player’s structure without becoming bureaucratic or overly text-heavy.


The MVP opportunity system must present a small set of legible, strategically different choices.

  • side hustle
  • small investment
  • practical asset
  • business-like asset
  • debt reduction
  • protection upgrade

The player should usually evaluate only a small number of opportunities at a time.

The opportunity system is not a broad marketplace simulator in MVP.


Insurance remains part of Worthbound’s identity, but it must be simplified for MVP.

Insurance is included as a basic protection system, not a complex policy simulator.

  • No Cover
  • Basic Cover
  • Full Cover
  • Health Protection
  • Income Protection
  • Asset Protection

The MVP may defer or simplify life-insurance-specific mechanics if they introduce too much systemic burden.


Beneficiary and legacy mechanics are no longer treated as a full-system MVP requirement.

Do not build a deep beneficiary or estate system in the first mobile MVP.

If needed, use a single lightweight abstraction such as:

  • household protection
  • family stability bonus
  • continuity modifier

The following are post-MVP unless a very simple form proves essential:

  • named beneficiaries
  • estate transfer logic
  • layered continuity systems
  • legacy chapter unlocks

The MVP win condition is:

Passive Income >= Total Expenses

This is sufficient for the first release.

The MVP does not require:

  • multi-world ascension
  • chapter transitions
  • dynasty progression
  • broad post-win progression systems

The win condition should feel clear, visible, and motivating.


The MVP should use simple, legible failure states.

Recommended examples:

  • cash collapse below recovery threshold
  • unresolved debt spiral
  • repeated inability to pay mandatory expenses
  • catastrophic unprotected interruption with no recovery path

The fail state must be understandable and attributable to player structure, not hidden math.


The MVP UX must be optimized for mobile readability.

  • clear numbers
  • few competing panels
  • large tap targets
  • low jargon
  • short decision windows
  • simple end-of-cycle summary
  • dashboard overload
  • too many small stats at once
  • insurance-policy-style menus
  • deeply nested decision trees
  • long event text blocks

The MVP should feel premium and clean, not dense and clerical.


The following are explicitly out of scope for the mobile-first MVP:

  • multiple boards or worlds
  • universe-scale progression
  • deep legacy systems
  • full beneficiary architecture
  • advanced tax simulation
  • broad content trees
  • complex portfolio management
  • multiplayer
  • social systems
  • match-3 side mode
  • large narrative campaign layers
  • desktop-first UI assumptions
  • live generative AI features

These exclusions are intentional and protective.


The mobile-first MVP should favor:

  • simple local save state
  • data-driven content
  • lightweight architecture
  • fast iteration
  • low-service dependency

Recommended technical posture:

  • no required backend at first
  • JSON or lightweight local data for content
  • minimal infrastructure
  • add cloud systems only if proven necessary later

When choosing between:

  • more features and
  • a faster, tighter, clearer playable MVP

the MVP wins.

When choosing between:

  • realism and
  • clarity on mobile

clarity wins.

When choosing between:

  • future universe ideas and
  • current proof of fun

proof of fun wins.


Worthbound MVP is not a large financial-life universe.

It is a focused mobile-first strategy RPG built to prove one core loop:

  • earn
  • pay
  • endure
  • choose
  • build
  • protect
  • escape

That is the product now.