Worthbound Archetype Stat Schema
Worthbound Archetype Stat Schema
Section titled “Worthbound Archetype Stat Schema”Status
Section titled “Status”Canonical System File
Version: 0.1
Authority Level: System
Depends On:
03-Archetypes/00-Archetype-Overview.md03-Archetypes/01-Archetype-Design-Law.md09-Production/01-MVP-Scope.md
1. Purpose
Section titled “1. Purpose”This file defines the official stat schema for all Worthbound archetypes.
The archetype stat schema exists to:
- create a consistent structure for all archetype files
- make archetypes comparable during balancing
- ensure each archetype expresses a real financial life pattern
- reduce ambiguity in future canon generation
- give UG and future implementation work a stable template
This schema applies to all six canonical archetypes, even though only four are MVP-playable.
2. Design Intent
Section titled “2. Design Intent”An archetype is not just a list of numbers.
An archetype stat sheet must communicate:
- who this path is
- how this path earns
- what this path owes
- what this path fears
- what this path notices
- what this path protects
- how this path wins
The stat block is therefore both:
- a balance structure
- a design identity structure
3. Archetype File Structure
Section titled “3. Archetype File Structure”Every archetype file should follow this high-level order:
- Identity Block
- Fantasy Block
- Economic Profile
- Pressure Profile
- Protection Profile
- Strategic Identity
- Teaching Identity
- Stat Block
- Balance Notes
- MVP Status Notes
This order is the recommended canonical structure for all archetype markdown files.
4. Identity Block
Section titled “4. Identity Block”The Identity Block defines the archetype at a glance.
Required Fields
Section titled “Required Fields”- Archetype Name
- MVP Status
- Role Fantasy
- One-Sentence Win Story
- One-Sentence Money Truth
- Example Jobs
- Playstyle Tags
Field Intent
Section titled “Field Intent”Archetype Name
Section titled “Archetype Name”The canonical name of the archetype.
MVP Status
Section titled “MVP Status”One of:
PlayableReserve
Role Fantasy
Section titled “Role Fantasy”The aspirational fantasy of the archetype.
One-Sentence Win Story
Section titled “One-Sentence Win Story”A one-line explanation of how this archetype most often reaches freedom.
One-Sentence Money Truth
Section titled “One-Sentence Money Truth”A one-line explanation of the financial truth this archetype teaches.
Example Jobs
Section titled “Example Jobs”A short list of representative jobs or life lanes.
Playstyle Tags
Section titled “Playstyle Tags”A concise set of 3–6 tags that summarize the archetype’s style.
Example Tag Types
Section titled “Example Tag Types”- Stable
- Volatile
- High-Upside
- Slow-Burn
- Status-Pressured
- Protection-Reliant
- Practical
- Skill-Monetized
- Benefit-Anchored
- Expense-Heavy
- Opportunity-Rich
- Discipline-Based
5. Fantasy Block
Section titled “5. Fantasy Block”The Fantasy Block defines the emotional identity of the archetype.
Required Fields
Section titled “Required Fields”- Core Fantasy
- Why It Feels Good to Play
- Primary Pressure Feeling
- Primary Reward Feeling
Field Intent
Section titled “Field Intent”Core Fantasy
Section titled “Core Fantasy”The identity fantasy of playing this life path.
Why It Feels Good to Play
Section titled “Why It Feels Good to Play”What emotional payoff the player receives from mastering this archetype.
Primary Pressure Feeling
Section titled “Primary Pressure Feeling”What kind of tension most defines the run.
Primary Reward Feeling
Section titled “Primary Reward Feeling”What kind of success most defines the run.
This section helps ensure that archetypes differ in emotional texture, not just economy.
6. Economic Profile
Section titled “6. Economic Profile”The Economic Profile defines the archetype’s financial structure.
Required Fields
Section titled “Required Fields”- Salary per Cycle
- Base Expenses per Cycle
- Dependents
- Starting Cash
- Starting Debt
- Starting Net Cushion
Field Intent
Section titled “Field Intent”Salary per Cycle
Section titled “Salary per Cycle”The baseline active-income inflow.
Base Expenses per Cycle
Section titled “Base Expenses per Cycle”The recurring financial burden before events and optional spending.
Dependents
Section titled “Dependents”The number of people or household obligations affecting expense pressure.
Starting Cash
Section titled “Starting Cash”The starting liquid buffer.
Starting Debt
Section titled “Starting Debt”The starting obligation burden.
Starting Net Cushion
Section titled “Starting Net Cushion”A derived reference value:
Starting Net Cushion = Starting Cash - Starting Debt
This is not the full measure of strength, but it helps quickly compare opening posture.
Design Rule
Section titled “Design Rule”These numbers must create meaningful contrast between archetypes without making one start obviously dominant.
7. Pressure Profile
Section titled “7. Pressure Profile”The Pressure Profile defines how the archetype experiences instability and friction.
Required Fields
Section titled “Required Fields”- Income Stability
- Risk Exposure
- Lifestyle Inflation Pressure
- Opportunity Access
- Insurance Need
- Recovery Difficulty
Rating Scale
Section titled “Rating Scale”All Pressure Profile stats use a 1–5 rating scale.
Scale Meaning
Section titled “Scale Meaning”1= very low2= low3= medium4= high5= very high
Field Intent
Section titled “Field Intent”Income Stability
Section titled “Income Stability”How predictable the archetype’s income is.
Risk Exposure
Section titled “Risk Exposure”How vulnerable the archetype is to disruption or setbacks.
Lifestyle Inflation Pressure
Section titled “Lifestyle Inflation Pressure”How strongly the archetype is pulled toward rising fixed costs and status spending.
Opportunity Access
Section titled “Opportunity Access”How likely the archetype is to see or effectively use valuable opportunities.
Insurance Need
Section titled “Insurance Need”How much this archetype depends on protection to avoid severe setbacks.
Recovery Difficulty
Section titled “Recovery Difficulty”How hard it is for this archetype to recover after a serious mistake or event.
Design Rule
Section titled “Design Rule”These ratings are not flavor labels.
They must reflect actual strategic pressure in the game.
8. Protection Profile
Section titled “8. Protection Profile”The Protection Profile defines what type of protection matters most for the archetype.
Required Fields
Section titled “Required Fields”- Primary Protection Need
- Secondary Protection Need
- Protection Sensitivity
- Unprotected Failure Pattern
Field Intent
Section titled “Field Intent”Primary Protection Need
Section titled “Primary Protection Need”The most important protection category for the archetype.
Examples:
- Health Protection
- Income Protection
- Asset Protection
Secondary Protection Need
Section titled “Secondary Protection Need”The second-most important protection layer.
Protection Sensitivity
Section titled “Protection Sensitivity”A short explanation of why protection matters strongly for this archetype.
Unprotected Failure Pattern
Section titled “Unprotected Failure Pattern”A short explanation of what usually happens when the archetype remains underprotected.
This section translates abstract insurance need into real gameplay logic.
9. Strategic Identity
Section titled “9. Strategic Identity”The Strategic Identity section defines how the archetype tends to play.
Required Fields
Section titled “Required Fields”- Preferred Opportunity Types
- Most Dangerous Trap
- Primary Escape Route
- Secondary Escape Route
- Best Early-Game Habit
- Best Mid-Game Pivot
Field Intent
Section titled “Field Intent”Preferred Opportunity Types
Section titled “Preferred Opportunity Types”What kinds of opportunities fit this archetype’s strengths.
Most Dangerous Trap
Section titled “Most Dangerous Trap”The behavior or pattern that most often causes failure.
Primary Escape Route
Section titled “Primary Escape Route”The most reliable path to passive-income escape.
Secondary Escape Route
Section titled “Secondary Escape Route”An alternate but still viable route.
Best Early-Game Habit
Section titled “Best Early-Game Habit”What the player should focus on first.
Best Mid-Game Pivot
Section titled “Best Mid-Game Pivot”What the player should transition into once stable.
This section is where the archetype begins to feel like a strategy guide rather than a résumé.
10. Teaching Identity
Section titled “10. Teaching Identity”The Teaching Identity section defines what the archetype is meant to teach the player.
Required Fields
Section titled “Required Fields”- Core Lesson
- What This Archetype Punishes
- What This Archetype Rewards
- What the Player Learns by Winning
- What the Player Learns by Failing
Field Intent
Section titled “Field Intent”Core Lesson
Section titled “Core Lesson”The primary money lesson embedded in the archetype.
What This Archetype Punishes
Section titled “What This Archetype Punishes”The mistake pattern this path exposes.
What This Archetype Rewards
Section titled “What This Archetype Rewards”The behavior this path most strongly reinforces.
What the Player Learns by Winning
Section titled “What the Player Learns by Winning”The truth revealed through successful mastery.
What the Player Learns by Failing
Section titled “What the Player Learns by Failing”The truth revealed through collapse or repeated failure.
This section protects the educational-through-consequence identity of Worthbound.
11. Core Stat Block
Section titled “11. Core Stat Block”The Core Stat Block is the minimum structured block used for balancing and implementation.
Required Fields
Section titled “Required Fields”- Salary per Cycle
- Base Expenses per Cycle
- Dependents
- Income Stability
- Risk Exposure
- Lifestyle Inflation Pressure
- Opportunity Access
- Insurance Need
- Starting Cash
- Starting Debt
- Unique Trait
This block is the smallest archetype representation that still preserves identity.
It should be reusable in:
- summary tables
- balance comparison sheets
- implementation data
- internal testing sheets
12. Unique Trait Rule
Section titled “12. Unique Trait Rule”Every archetype must have one clearly named Unique Trait.
Purpose of the Unique Trait
Section titled “Purpose of the Unique Trait”The Unique Trait exists to:
- make the archetype feel mechanically distinct
- bias the player toward its intended play pattern
- support early identity clarity
Trait Design Rules
Section titled “Trait Design Rules”A Unique Trait should be:
- easy to understand
- visible in early play
- strategically meaningful
- narrow enough not to become a giant sub-system
Good Trait Examples
Section titled “Good Trait Examples”- Side Hustle Bonus
- Stability Bonus
- Premium Deals Access
- Volatility Upside
- Benefit Cushion
- Practical Asset Discount
Bad Trait Patterns
Section titled “Bad Trait Patterns”- huge perk trees
- passive text that never matters
- overcomplicated exception systems
- lore-only flavor with no gameplay effect
13. Recommended Rating Interpretation Guide
Section titled “13. Recommended Rating Interpretation Guide”To reduce ambiguity, use this interpretation guide when assigning 1–5 ratings.
Income Stability
Section titled “Income Stability”1= highly volatile2= often unstable3= mixed / moderate4= mostly reliable5= highly reliable
Risk Exposure
Section titled “Risk Exposure”1= rarely disrupted2= lower-than-average disruption risk3= moderate disruption risk4= high disruption risk5= severe disruption sensitivity
Lifestyle Inflation Pressure
Section titled “Lifestyle Inflation Pressure”1= minimal pressure to upscale spending2= low pressure3= moderate pressure4= strong pressure5= extreme pressure / status bleed risk
Opportunity Access
Section titled “Opportunity Access”1= very limited2= narrow access3= average access4= strong access5= unusually strong access and upside
Insurance Need
Section titled “Insurance Need”1= low structural dependence on protection2= modest value from protection3= meaningful value from protection4= strong need for protection5= protection is nearly essential to stable success
Recovery Difficulty
Section titled “Recovery Difficulty”1= recovers easily from mistakes2= generally recoverable3= mixed recovery difficulty4= hard to recover from major setbacks5= very hard to recover once damaged
14. Canonical Archetype Template
Section titled “14. Canonical Archetype Template”Use this exact structure when authoring archetype files.
# [Archetype Name]
## StatusCanonical Archetype FileVersion: 0.1Authority Level: Content/SystemDepends On:- `03-Archetypes/00-Archetype-Overview.md`- `03-Archetypes/01-Archetype-Design-Law.md`- `03-Archetypes/02-Archetype-Stat-Schema.md`
---
## Identity- **Archetype Name:**- **MVP Status:**- **Role Fantasy:**- **One-Sentence Win Story:**- **One-Sentence Money Truth:**- **Example Jobs:**- **Playstyle Tags:**
## Fantasy- **Core Fantasy:**- **Why It Feels Good to Play:**- **Primary Pressure Feeling:**- **Primary Reward Feeling:**
## Economic Profile- **Salary per Cycle:**- **Base Expenses per Cycle:**- **Dependents:**- **Starting Cash:**- **Starting Debt:**- **Starting Net Cushion:**
## Pressure Profile- **Income Stability:**- **Risk Exposure:**- **Lifestyle Inflation Pressure:**- **Opportunity Access:**- **Insurance Need:**- **Recovery Difficulty:**
## Protection Profile- **Primary Protection Need:**- **Secondary Protection Need:**- **Protection Sensitivity:**- **Unprotected Failure Pattern:**
## Strategic Identity- **Preferred Opportunity Types:**- **Most Dangerous Trap:**- **Primary Escape Route:**- **Secondary Escape Route:**- **Best Early-Game Habit:**- **Best Mid-Game Pivot:**
## Teaching Identity- **Core Lesson:**- **What This Archetype Punishes:**- **What This Archetype Rewards:**- **What the Player Learns by Winning:**- **What the Player Learns by Failing:**
## Core Stat Block- **Salary per Cycle:**- **Base Expenses per Cycle:**- **Dependents:**- **Income Stability:**- **Risk Exposure:**- **Lifestyle Inflation Pressure:**- **Opportunity Access:**- **Insurance Need:**- **Starting Cash:**- **Starting Debt:**- **Unique Trait:**
## Balance Notes- **Strengths:**- **Weaknesses:**- **Counterweights:**- **Designer Notes:**
## MVP Status Notes- **Why It Is In or Out of MVP:**- **Implementation Priority:**