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Worthbound Archetype Stat Schema

Canonical System File
Version: 0.1
Authority Level: System
Depends On:

  • 03-Archetypes/00-Archetype-Overview.md
  • 03-Archetypes/01-Archetype-Design-Law.md
  • 09-Production/01-MVP-Scope.md

This file defines the official stat schema for all Worthbound archetypes.

The archetype stat schema exists to:

  • create a consistent structure for all archetype files
  • make archetypes comparable during balancing
  • ensure each archetype expresses a real financial life pattern
  • reduce ambiguity in future canon generation
  • give UG and future implementation work a stable template

This schema applies to all six canonical archetypes, even though only four are MVP-playable.


An archetype is not just a list of numbers.

An archetype stat sheet must communicate:

  • who this path is
  • how this path earns
  • what this path owes
  • what this path fears
  • what this path notices
  • what this path protects
  • how this path wins

The stat block is therefore both:

  • a balance structure
  • a design identity structure

Every archetype file should follow this high-level order:

  1. Identity Block
  2. Fantasy Block
  3. Economic Profile
  4. Pressure Profile
  5. Protection Profile
  6. Strategic Identity
  7. Teaching Identity
  8. Stat Block
  9. Balance Notes
  10. MVP Status Notes

This order is the recommended canonical structure for all archetype markdown files.


The Identity Block defines the archetype at a glance.

  • Archetype Name
  • MVP Status
  • Role Fantasy
  • One-Sentence Win Story
  • One-Sentence Money Truth
  • Example Jobs
  • Playstyle Tags

The canonical name of the archetype.

One of:

  • Playable
  • Reserve

The aspirational fantasy of the archetype.

A one-line explanation of how this archetype most often reaches freedom.

A one-line explanation of the financial truth this archetype teaches.

A short list of representative jobs or life lanes.

A concise set of 3–6 tags that summarize the archetype’s style.

  • Stable
  • Volatile
  • High-Upside
  • Slow-Burn
  • Status-Pressured
  • Protection-Reliant
  • Practical
  • Skill-Monetized
  • Benefit-Anchored
  • Expense-Heavy
  • Opportunity-Rich
  • Discipline-Based

The Fantasy Block defines the emotional identity of the archetype.

  • Core Fantasy
  • Why It Feels Good to Play
  • Primary Pressure Feeling
  • Primary Reward Feeling

The identity fantasy of playing this life path.

What emotional payoff the player receives from mastering this archetype.

What kind of tension most defines the run.

What kind of success most defines the run.

This section helps ensure that archetypes differ in emotional texture, not just economy.


The Economic Profile defines the archetype’s financial structure.

  • Salary per Cycle
  • Base Expenses per Cycle
  • Dependents
  • Starting Cash
  • Starting Debt
  • Starting Net Cushion

The baseline active-income inflow.

The recurring financial burden before events and optional spending.

The number of people or household obligations affecting expense pressure.

The starting liquid buffer.

The starting obligation burden.

A derived reference value:

Starting Net Cushion = Starting Cash - Starting Debt

This is not the full measure of strength, but it helps quickly compare opening posture.

These numbers must create meaningful contrast between archetypes without making one start obviously dominant.


The Pressure Profile defines how the archetype experiences instability and friction.

  • Income Stability
  • Risk Exposure
  • Lifestyle Inflation Pressure
  • Opportunity Access
  • Insurance Need
  • Recovery Difficulty

All Pressure Profile stats use a 1–5 rating scale.

  • 1 = very low
  • 2 = low
  • 3 = medium
  • 4 = high
  • 5 = very high

How predictable the archetype’s income is.

How vulnerable the archetype is to disruption or setbacks.

How strongly the archetype is pulled toward rising fixed costs and status spending.

How likely the archetype is to see or effectively use valuable opportunities.

How much this archetype depends on protection to avoid severe setbacks.

How hard it is for this archetype to recover after a serious mistake or event.

These ratings are not flavor labels.
They must reflect actual strategic pressure in the game.


The Protection Profile defines what type of protection matters most for the archetype.

  • Primary Protection Need
  • Secondary Protection Need
  • Protection Sensitivity
  • Unprotected Failure Pattern

The most important protection category for the archetype.

Examples:

  • Health Protection
  • Income Protection
  • Asset Protection

The second-most important protection layer.

A short explanation of why protection matters strongly for this archetype.

A short explanation of what usually happens when the archetype remains underprotected.

This section translates abstract insurance need into real gameplay logic.


The Strategic Identity section defines how the archetype tends to play.

  • Preferred Opportunity Types
  • Most Dangerous Trap
  • Primary Escape Route
  • Secondary Escape Route
  • Best Early-Game Habit
  • Best Mid-Game Pivot

What kinds of opportunities fit this archetype’s strengths.

The behavior or pattern that most often causes failure.

The most reliable path to passive-income escape.

An alternate but still viable route.

What the player should focus on first.

What the player should transition into once stable.

This section is where the archetype begins to feel like a strategy guide rather than a résumé.


The Teaching Identity section defines what the archetype is meant to teach the player.

  • Core Lesson
  • What This Archetype Punishes
  • What This Archetype Rewards
  • What the Player Learns by Winning
  • What the Player Learns by Failing

The primary money lesson embedded in the archetype.

The mistake pattern this path exposes.

The behavior this path most strongly reinforces.

The truth revealed through successful mastery.

The truth revealed through collapse or repeated failure.

This section protects the educational-through-consequence identity of Worthbound.


The Core Stat Block is the minimum structured block used for balancing and implementation.

  • Salary per Cycle
  • Base Expenses per Cycle
  • Dependents
  • Income Stability
  • Risk Exposure
  • Lifestyle Inflation Pressure
  • Opportunity Access
  • Insurance Need
  • Starting Cash
  • Starting Debt
  • Unique Trait

This block is the smallest archetype representation that still preserves identity.

It should be reusable in:

  • summary tables
  • balance comparison sheets
  • implementation data
  • internal testing sheets

Every archetype must have one clearly named Unique Trait.

The Unique Trait exists to:

  • make the archetype feel mechanically distinct
  • bias the player toward its intended play pattern
  • support early identity clarity

A Unique Trait should be:

  • easy to understand
  • visible in early play
  • strategically meaningful
  • narrow enough not to become a giant sub-system
  • Side Hustle Bonus
  • Stability Bonus
  • Premium Deals Access
  • Volatility Upside
  • Benefit Cushion
  • Practical Asset Discount
  • huge perk trees
  • passive text that never matters
  • overcomplicated exception systems
  • lore-only flavor with no gameplay effect

Section titled “13. Recommended Rating Interpretation Guide”

To reduce ambiguity, use this interpretation guide when assigning 1–5 ratings.

  • 1 = highly volatile
  • 2 = often unstable
  • 3 = mixed / moderate
  • 4 = mostly reliable
  • 5 = highly reliable
  • 1 = rarely disrupted
  • 2 = lower-than-average disruption risk
  • 3 = moderate disruption risk
  • 4 = high disruption risk
  • 5 = severe disruption sensitivity
  • 1 = minimal pressure to upscale spending
  • 2 = low pressure
  • 3 = moderate pressure
  • 4 = strong pressure
  • 5 = extreme pressure / status bleed risk
  • 1 = very limited
  • 2 = narrow access
  • 3 = average access
  • 4 = strong access
  • 5 = unusually strong access and upside
  • 1 = low structural dependence on protection
  • 2 = modest value from protection
  • 3 = meaningful value from protection
  • 4 = strong need for protection
  • 5 = protection is nearly essential to stable success
  • 1 = recovers easily from mistakes
  • 2 = generally recoverable
  • 3 = mixed recovery difficulty
  • 4 = hard to recover from major setbacks
  • 5 = very hard to recover once damaged

Use this exact structure when authoring archetype files.

# [Archetype Name]
## Status
Canonical Archetype File
Version: 0.1
Authority Level: Content/System
Depends On:
- `03-Archetypes/00-Archetype-Overview.md`
- `03-Archetypes/01-Archetype-Design-Law.md`
- `03-Archetypes/02-Archetype-Stat-Schema.md`
---
## Identity
- **Archetype Name:**
- **MVP Status:**
- **Role Fantasy:**
- **One-Sentence Win Story:**
- **One-Sentence Money Truth:**
- **Example Jobs:**
- **Playstyle Tags:**
## Fantasy
- **Core Fantasy:**
- **Why It Feels Good to Play:**
- **Primary Pressure Feeling:**
- **Primary Reward Feeling:**
## Economic Profile
- **Salary per Cycle:**
- **Base Expenses per Cycle:**
- **Dependents:**
- **Starting Cash:**
- **Starting Debt:**
- **Starting Net Cushion:**
## Pressure Profile
- **Income Stability:**
- **Risk Exposure:**
- **Lifestyle Inflation Pressure:**
- **Opportunity Access:**
- **Insurance Need:**
- **Recovery Difficulty:**
## Protection Profile
- **Primary Protection Need:**
- **Secondary Protection Need:**
- **Protection Sensitivity:**
- **Unprotected Failure Pattern:**
## Strategic Identity
- **Preferred Opportunity Types:**
- **Most Dangerous Trap:**
- **Primary Escape Route:**
- **Secondary Escape Route:**
- **Best Early-Game Habit:**
- **Best Mid-Game Pivot:**
## Teaching Identity
- **Core Lesson:**
- **What This Archetype Punishes:**
- **What This Archetype Rewards:**
- **What the Player Learns by Winning:**
- **What the Player Learns by Failing:**
## Core Stat Block
- **Salary per Cycle:**
- **Base Expenses per Cycle:**
- **Dependents:**
- **Income Stability:**
- **Risk Exposure:**
- **Lifestyle Inflation Pressure:**
- **Opportunity Access:**
- **Insurance Need:**
- **Starting Cash:**
- **Starting Debt:**
- **Unique Trait:**
## Balance Notes
- **Strengths:**
- **Weaknesses:**
- **Counterweights:**
- **Designer Notes:**
## MVP Status Notes
- **Why It Is In or Out of MVP:**
- **Implementation Priority:**